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 3D-Animation    |    3D-Stills    |    3D-Reconstruction    |    Dynamical Systems

Virtual 3D-Reconstruction

Roman bathhouse of Osterburken, Faccade-studies und schematic sections for discussing the possibilities of reconstruction at the early stage of the project.ruff untextured model of a murus gallicusRiegel-Basilica: Schematized isometric CAD-construction, section through main and side aisle, visible wooden construction, 2D-floorplan underlayed with excavation finding and reconstruction.
From the excavation to the model: The roman basilica in Riegel.(Reconstruction by Dr. Christian Dreier).
Roman basilica in Riegel(Reconstruction by Dr. Christian Dreier).Light model with testing computation in an empty and non-texturized space.
Roman basilica in Riegel(Reconstruction by Dr. Christian Dreier).wire frame model.
Roman basilica in Riegel(Reconstruction by Dr. Christian Dreier).AutoCAD-model.
 

Roman basilica in Riegel
(Reconstruction by Dr. Christian Dreier).
wire frame model.

 

Berfore a realistic visualization of a reconstruction can be done the contents need to be formulated.

According to the current standard or knowledge, we either create the reconstruction independently or based on your input.  In most cases the result is usually a process of exchange with one another.
While the excavator knows the finding and the specific professional discussion best, the 3D-model can raise questions which haven’t been raised before with objectivity that is typical for computers.   

On the way to a plausible and consistent reconstruction, a simulation of different solutions can be very helpful.  This can be realized at an early stage of the genesis of the model with only a small amount of extra work.  

We use almost any type of original data, from hand sketches to field-drawings up to CAD-files. We create the topography of terrain models and exact building constructions mainly with precise CAD-programs such as AutoCAD.

The modelling of irregular shaped and organic objects and the composition of surfaces, light and movement are done with special 3D-animation programs like 3ds max and BodyPaint 3D.

 

Last Update: 11.7.2014 © by Digitale Archäologie